Solo Miniature Wargaming (Part 3)
I hope the last post gave the general idea of how I handle the games. Obviously with a larger game and more complex set of rules and or scenario, the play will be more complex and take longer but the general idea is the same. (Don't worry, the pictures and captions will follow this game to its end.)
Turn 8: British reinforcements (104th New Brunswick Regt and Canadian Fencibles) and the rallied 89th Foot counterattacked and retook the ridge. |
Well the short answer is "Longer than you would think" but luckily its not the only option.
Turn 9 saw both sides regrouping on one flank while the long range firefight continued on the other. |
Turn 10: The British left starts to crumble while the American left rallies and starts to prepare for a renewed assault. |
that is, if you are one of us who play in multiple periods. Would this scenario work in WWII? What about in Medieval Europe or in Zululand?
Historical battles with a twist are an interesting option. Just played a game based on Waterloo? Got a choice of other periods on hand? Instead of clearing the table completely what about resetting it, maybe 300 years earlier with the King Henry VIII's English bills and bows on the ridge awaiting the French onslaught while watching for the Emperor's Landsknechts to arrive? Will the different weapons and tactics make it a wholly different battle or might it still resemble the later one if the same over all plan is adopted? Since you are controlling both sides you can give it a go without focusing on beating your friend and opponent.
Rule vs Rule. Solo games are also a good way to test out new rule sets, especially if you don't have a regular weekly opponent. What I particularly like to do is to play a test game of a new set of rules using a familiar, reliable, scenario such as Sawmill Village or Blastof Bridge, one I know from experience works well with multiple rules in multiple periods. (eg see Ma-theyre-at-it-agin)
I have also been known to play the same scenario a couple of times in a row with different rules to get a feel for how they compare with each other whether for playability, historical feel, fun or anything else. (eg Wargames Digest Battle Station - 5 posts, 3 rules )
Square Brigadier, found myself modifying it as I went and finally ended up rolling back most of the changes and that was what I used for this game. The replay of the same scenario confirmed my feeling that the rules had wandered off course and had needed to be brought back.
Square Brigadier, found myself modifying it as I went and finally ended up rolling back most of the changes and that was what I used for this game. The replay of the same scenario confirmed my feeling that the rules had wandered off course and had needed to be brought back.
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