Noteable Posts

Saturday, April 20, 2019

Re:(9) ilovecim@mail.ru Business offer / Бизнес предложение

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DE : 8,3 million[mswue]
FR : 2,7 million[dzzdgpsu]
NZ : 0,7 million[gzwgrmhs]
UK : 6,6 million[wurxnznl]
US : 1,9 million[hhejr]
COM 55,1 million[ovwwwqr]
ALL WORLD 228 million[xqtuqux]
In addition, we can provide a base for any country in the world. [qcorghr]
We provide individual online training on e-mail marketing.
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Details by e-mail: andrey100077@gmail.com [syzmi]
20.04.2019 11:25:15
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Для маркетинговых, рекламных, рассылок. [kyimcn]
Это самый эффективный способ привлечения клиентов для Вашего бизнеса. [iyfhuv]
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UK : 6,6 млн.[llduza]
US : 1,9 млн.[zqsqoq]
COM 55,1 млн.[kpuysqyz]
ВЕСЬ МИР 228 млн.[xzrmso]
Кроме того мы можем предоставить базу по любой стране МИРА. [lhqgtl]
Проводим индивидуальное онлайн обучение по e-mail маркетингу.
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Создаем сайты под заказ любой сложности.
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Предоставим уникальную библиотеку по бизнес тематике, состоящую более чем из 370 электронных книг. [rnrdh]
Детали по е-mail: andrey100077@gmail.com [nmiernu]
20.04.2019 11:25:15

Wednesday, April 3, 2019

Outlast Whistleblower Free Download

Outlast Whistleblower Free Download

Outlast Whistleblower Free Download PC Game Setup For Windows. This game is based on horror fiction homicide people inside the hospital.

Outlast Whistleblower PC Game Overview

Outlast Whistleblower PC Game is developed by Red Barrels and presented by Red Barrels. Outlast Whistleblower is the true fictional game. Which is the first horror game which is mind blowing. The story line of the game is really simple and up to the mark. The graphical effects are really scary. The story is about the homicide doctor who keeps people as a prisoner and do illegal surgeries on them.
Outlast Whistleblower Free Download
The whole game has a lot of suspense and surprising factors which are really scary. The best thing about this game is the surprising effects included and the story clips of the scenarios. The game is totally based on one man army. The weapons included in the game are really simple and old fashioned. This is the first game introduced by the Red Barrels which is that much horror before these games they are well known because of Assasin Creed and Tom Clancy Splinter Cell.

The graphical effects and the visual effects of Outlast Whistleblower are amazing. Because all of the game is based on the night mode. You will only see the places close to you and other wise the whole game is based on darkness. The sound effects of the game are really amazing and will make you scare at every step you will game. The best thing about the game is that you will never know what will happen next. The ending of the game is really amazing. The end of the game remind me of another game called Final Fantasy VII.

Features of Outlast Whistleblower

Following are the main features of Outlast Whistleblower Free Download that you will be able to experience after the first install on your Operating System.
  • The graphics and visual effects are amazing
  • The best Horror game ever made
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  • The Night mode effect looks more realistic

System Requirements of Outlast Whistleblower PC Game

Before you start Outlast Whistleblower Free Download make sure your PC meets minimum system requirements.
  • Operating System: Windows XP/ Windows Vista/ Windows 7/ Windows 8 and 8.1
  • CPU:  Dual Core 2.2GHz
  • RAM: 2 GB
  • Hard disk Space: 3 GB

Outlast Whistleblower PC Game

Outlast Whistleblower Free Download

Click on below button to start Outlast Whistleblower Free Download. It is a full and complete game. Just download and start playing it. We have provided direct link full setup of the game.
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Size:2.82 GB
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Virus status: scanned by Avast security

Under Pressure


I was re-reading my unbelievably fantastic interview at the Age of Dusk blog (really, it's so scrumptious that some cultures would probably view it as high-art erotica) while also enjoying the commentary below - then something struck me...

What are the reasons for story-gaming over traditional roleplaying? 


  1. Lack of imagination - People just can't come up with anything creative because they don't have the imagination.  Hey, not everybody's wired that way.  But then why would they gravitate to RPGs at all?  So, I don't think it's lack of imagination.
  2. Pressure to perform - You're expected to come up with something good on-the-spot.  Roleplaying is a performance art.  And I'm not just talking about getting your character's voice right, but tactics, strategy, logistics, persuasion, and all the little details that go into playing an RPG.  We live in an age when the fear of failure is greater than the ambition to succeed.  There are no winners or losers, just the possibility of more PC pseudo-angst.  Here's your participation award.
  3. Laziness - Continually thinking of genre, character, and story appropriate things is difficult.  Wouldn't it just be easier if the rules or some play-book did the work for you?  Sure, it would.  But there goes one of the best parts of roleplaying - creating something tremendous from the humble micro-tools you start with, like profession, ability scores, name, equipment, personality, etc.  This will help without doing all the work for you!
  4. Bad GMs - Sure, there are a lot of piss-poor Game Masters out there.  Sad, but true.  Some GMs are sadistic bastards or failed novelists or egotistical attention hogs.  A few RPG designers try to actively counteract bad GMing by coming up with rules that strip GMs of their power and players their opportunity.
  5. Ignorance - If story-games are all you know, then maybe you're not aware of traditional RPGs.  Perhaps you've never experienced the creative freedom that comes from having a character in a fairly open, lawless sandbox without training wheels, railroad tracks, or "special moves" that hold your hand all the way to the finish line.  I'm talking about RPG sessions where virtually anything is possible!

If I had to pick just one of the five, I'd probably blame story-games on the pressure to perform.  Almost everyone gets some form of performance anxiety (even if it's extraordinarily mild or productive eustress that catapults you to new heights).  

Even though I routinely GM like a fucking boss, I still get nervous occasionally.  But I don't let nerves or anxiety stop me from enjoying an awesome game with both friends and strangers.  I simply do my best, knowing full well that every so often I will fail.  The failure doesn't bother me as much as not living up to my potential.  

Hope you got something out of this... oh yeah and Cha'alt has about 16 days left to fund! Those hardcovers are going fast.  Don't miss out!!!  ;)

VS

Tuesday, April 2, 2019

DE: Powerful Builds For Your HQ

You know you're in some shit if someone points.

This one is going to be a short one since we're going to be primarily focused on the use of HQs.  One thing's for damn sure:  I feel that we have some fantastic melee HQ options for the price.

Here are some my favorites so far:
  • Archon, Labyrinthine Cunning, Writ of the Living Muse = 72 base
  • Archon, Hatred Eternal, Djin Blade = 76 base
  • Archon, Famed Savagery, Djin Blade = 76 base
  • Succubus, Blood Dancer, Adrenalight, Triptych Whip = 54 base
  • Succubus, Hyper-swift Reflexes, Adrenalight, Blood Glaive = 54 base
  • Succubus, Precision Blows, Adrenalight, Triptych Whip = 54 base
  • Haeomculus, Diabolical Soothsayer, Vexator Mask = 75 base

Let's start with the Archons.  You've all probably seen me take the Archon with Cunning and Writ of the Living Muse in my lists.  That's because it's one of the most powerful Warlords in the game for the points IMO.  Cunning is absolutely fantastic at regenerating CPs whenever a CP is spent for both you and your opponents.  For DE, I find that some of our Strategems are a little costly, especially that Agents of Vect counterspell that costs 3 just by itself.  With Cunning, you can do some really crazy recycling that can help you sustain the longer gameplan:

For example:
  • You don't want a 2-cost Strategem to go off so you throw out Agents of Vect.
  • Before you even put AoV down, you roll 2 dice for his Strategem for Cunning.
  • Next, you AoV and since you just spent 3 CP, you roll 3 more dice to see if you get any back from Cunning.
  • Agents of Vect then takes effect, hopefuly blocking his Strategem.
  • In this example right here, you're probably going to get back a CP from just playing the game regularly.

When you play Black Heart, you almost have to bring Writ of the Living Muse.  It's one of the best buff batteries in the entire game and enhances the damage potential of every single Black Heart unit within 6".  Everything within this distance gets re-roll 1s to Hit and Wound that that is a huge damage amplifier, especially on things like Dark Lances and Disintegrators when you absolutely need to hit with your more expensive damaging weapons.  Living Muse simply gives you consistent damage and that's exactly what you need to turn your very good shooting up a notch to exceptional.

As for melee Archons, I see two main options here:  Both of which have the Djin Blade of course which is just an upscaled Huskblade.  Hatred Eternal gives you more consistent results via re-roll all wounds in melee but the Famed Savagery Archon from Flayed Skull gives you great burst damage.  With Famed Savagery, you have 8 S5 AP-3 D3 attacks that hits on 2s with re-roll 1s.  Personally, if I was to pick one of the two, I would go for more consistent damage with the Hatred Eternal Warlord trait.  There are bonus points in the fact that Hatred Eternal is a generic WL trait and thus doesn't lock you to any particular Obssession.  As for arming the Archons further, always seek out the Blaster first since you have a fantastic BS2+ and Blasters are amazing with their S8 AP-4 D6 damage from 18" (24" for Obsidian Rose).

I whip my hair back and forth.

The Succubus went from one of the most overcosted units in the entire game to arguably the most cost-efficient melee blender in the game.  I'll start off by listing the Blood Dancer variant that comes with 9 attacks hitting on 2s, re-rolling 1s, and each Hit roll of a 6 turns into 3 Hits instead of 1.  On the regular, she can throw out something like 14 attacks with an Agonizer (Poison 4+ AP-2 1D) and that's just obscene.  Against single wound models, she is almost guaranteed to wipe out entire squads by herself.  She just reminds me of the Blenderlord that I ran for Vampire Counts back in the days of Fantasy.  To make things even more exciting, once you hit Turn 3+, you can activate these multiple hits on a 5+ instead of 6 because of the PFP chart.  The only downside here is that she's a Succubus and she just explodes if anyone swings back at her because she only has a 4++/6+++ with T3 and 5 wounds.  Regardless, LO_OK at her points cost!  For 54 points, she's an absolute steal.  I can't help but hear this garbage ass song whenever she enters combat.

Other variants of the Succubus are also really strong; such as the Blood Glaive Succubus with 5 attacks with Adrenalight dealing S6 AP-3 D3 damage attacks.  I've seen this particular variant built two ways really; with either the Red Grief specific WL trait of 3++ or with Stimm Addict with Grave Lotus and Adrenalight.  This gives her 5 attacks at S7 which is now a serious threat to virtually all targets including light vehicles.  Again, 54 points of awesome.

Another variant I want to introduce you to someone who might be our best duelist.  She has 9 attacks with the Whip just like the Blender because she's from Cult of Strife (for +1 attack), however instead of Blood Dancer, she has the Precision Blows WL trait.  When you're hitting with 8-9 attacks every turn, you're going to be looking for 6s that can just do straight mortal wounds in addition to the regular wounds inflicted with an Agonizer.  That's very good.  For all these Succubus, I highly recommend taking a Blast Pistol on the Blood Glaive Succy to take advantage of her superior BS2+.  Funny enough, the Precision Blows Succubus can still do mortal wounds to Vehicles and Titans.

Never trust someone with 5-6, 7? arms.

Lastly, we have the Haemonculus that you will probably see most frequently if you're planning to take Coven units and Alliance of Agony for 1 CP.  This is because Diabolical Soothsayer essentially pays for itself immediately and you can get 2 more CP if you roll well (D3 in total).  Sure, you also get that once a game re-roll for your Warlord, but no one really cares about that because you also gain access to the Vexator Mask.  This thing is actually pretty hilarious.  You can basically take this Haemonculus and just charge into something to tie it up because they cannot use Overwatch on you.  You can then charge your Wyches into them for free without any fear of OW fire.  To make things even more enjoyable, the mask also gives an enemy unit with 6" of the Haemonculus ASL essentially, making them strike last after all other units have gone int the Fight phase.  That's just funny considering the amount of melee boss HQs we have in the Codex.

What are some of your favorite HQs to bring?  I know I've been extra boring with the Black Heart Archon, but hey, it's been working so why not!